PreparationReferencesCity of Heroes was about a year old when I first met David Nakayama. David was working for Top Cow at the time on the second volume of the City of Heroes comic and he had been making a name for himself drawing sketches of CoH players’ characters with colored markers. As skilled and talented an artist as David is, he still experienced difficulties with drawing the original characters accurately because often he had poor references and in some cases, no references at all, to work with. After finishing some of the drawings, he could tell the recipient was bummed because the character’s appearance looked wrong, and David was bummed because the recipient was bummed.
A little extra effort on your part can really make a huge difference and help you avoid disappointment. There are two types of visual references you can provide to an artist: screenshots or model sheets. I’ll get into the details about each type a little later. Regardless of whether you choose to provide screenshots or a model sheet, there are 5-6 vital angles that you should have: 3 of the character’s full body (front, side and back) and 2-3 close-ups of the character’s head and shoulders. These pictures should be taken from different angles in order to capture all the costume details. (If there are no noteworthy details on the back of the head, stick to front and side shots.) If your character has any exceptionally complicated details or patterns anywhere on the costume (many armored characters, for instance), consider including close-up shots of those areas.
Easy and cheap,
screenshots are the easiest option and require very little investment. With a click of the Print Screen button, everything on your City of Heroes client is captured in a picture and sent to your game folder. Here are a couple of tips to get the most out of your screenshots:
1. Use a contrasting background. If you have a bright costume, use a dark background, such as in a cave or underground map. If you have a dark costume, use a bright background (the interiors of the hero-side arenas have nice flat bright areas). Contrast brings more clarity to details. City of Heroes tends to run fairly dark, so after you take your screenshots, consider tweaking the shadows and contrast by using Photoshop or another photo-editing program (Irfanview and GIMP are popular choices).
2. Have someone with a high-end video card take the screenshots. The City of Heroes game engine locks the camera POV on your character, so it’s pretty much like trying to take a picture of yourself with your cell phone’s camera. However, having another player acting as your photographer will yield stronger results, particularly with full body shots because they can fill the screen with your character and create higher resolution pictures.
3. If you’re going to seek commissions at comic/anime conventions, print your final screenshots on photo paper at 300dpi. (Obviously, better results are yielded when the screenshots taken by someone else with a high-end video card). Just resize the images to 4x6 or 5x7 and save them to a disc or flash drive. Any 1 hour photo can print them out for you.
Comments: Good close-up shots of the head to show the mask and goggles better, along with a contrasting background that causes all the details on the pink coat, the black pants, and grey circuitry to stand out more clearly.Model Sheets are the next step up from screenshots. They’re character templates and industry standards in animation and illustration. The purpose of a model sheet is to maintain the continuity of the character’s appearance across a number of artists. If you’re planning on collecting art as a regular hobby, having a model sheet done up will pay off quickly. The collectors who have well-organized model sheets have easier times getting what they want faster and with less fuss. There are two big reasons for this:
1. Customization. If your original character has details that are not available in City of Heroes, i.e. custom logos, patterns, cape-styles or ethnicity, a model sheet allows you to reflect those details visually rather than describe them.
2. Presentation. A model sheet has more freedom to highlight and communicate details more effectively than screenshots. First off, a vast majority of artists do not play City of Heroes and even seasoned professionals will get confused over screenshots. (Before the Bayani model sheet, artists use to portray Bayani as a generic white guy instead of the sexy Filipino stud muffin he really is, even if I included the character’s heritage in a text blurb) In addition, the level of information conveyed in 12-15 regular screenshots can be condensed onto 1-2 page model sheet with much more clarity. Artists appreciate that kind of brevity, because the end result is less time on back and forth over appearance and more time spent on the composition.
Comments: Planet Girl’s Model Sheet. Note the original costume parts: chest logo, the cape style, and the belt buckle.BudgetingGood budgeting will keep you out of the red. Every collector will inevitably face the temptation/impulse to buy art “only a few more dollars” beyond his or her initial budget, or every time an artist announces “Open For Commissions” on their dA journal. (It happens to me weekly.) You have to resist it. I’ve seen many collectors over-extend their finances and suffer a lot of hardship after the economy went unexpectedly south. To make matters worse, they could not pay their outstanding commissions when payment was due. So, before you start sending out inquiries to artists, I highly advise that you settle down and decide exactly how much money you have to spend on art and put it aside before you commit to anything.
Remember: whether your budget is $25 or $25,000, there’s always an artist out there ready to draw an enjoyable illustration of your character if you search patiently and diligently.PricingEveryone I’ve met interested in collecting art has asked me how much commissions cost in general, and it’s a difficult question to answer. There are many different reasons why artists will price their work a particular way. In my opinion, commission prices at comic book/anime conventions are an effective way to create a baseline in determining your budget and willingness to agree to an artist’s going rates.
Now, for those unfamiliar with conventions, many comic book/anime conventions feature a place called Artists’ Alley, where creators set up at assigned tables to sell their books, prints, and commissions. Overall, it can be a competitive affair. In most cases, artists have to submit applications for approval by the convention organizers before they actually get a spot on the event floor. There usually is not enough space to house all the applicants and so, the bigger the show the tougher the competition can get. In general, artists who pony up the application and money for a table at a convention are professionals who have a certain level of confidence and understanding in their skills. After all, at conventions, their work is on display right next to the work of their peers. There is also added pressure between the short turnaround times for commissions (anywhere between several hours to a day) and a regular stream of convention attendees watching the artists draw on the spot. Despite a challenging scenario, the art at conventions are priced similarly (across equivalent mediums and levels of detail) and are for the most part, of a consistent quality.
A penciled headshot at a typical convention starts at the $15-$30 range while single character, full-figure pencil commissions start closer to $30-$50. If you want the piece inked, you’re looking at an additional $20-25. The seasoned pros will charge more for their commissions, roughly closer to $50-60 for a headshot and $75-$100 for full figure pencil commissions, with $30-50 extra for inks. If the artist is hot off a big project (such as like a company-wide crossover event or a popular series), expect his/her prices to push beyond the $100 mark. I should mention that the larger the convention is, the higher the prices will run because the conventions like San Diego or New York Comic Con attract the bigger names in the industry.
Comments: Two pieces of art collected from comic book conventions priced within my benchmarks. Headshot by Steve McNiven. Full Figure Sketch by Sean Chen.So there is my rough benchmark. Obviously, your benchmark may vary given personal tastes and such, but given the plethora of conventions across the United States, I feel it’s pretty reasonable to assume that you can get a static-posed full-figure sketch of your character drawn by a professional artist at $40. At that price point, you can determine how much more you’re willing to pay for extras like backgrounds or color. You can (and should) also determine how much less you’re willing pay to accommodate matters such as long waits or a “no revisions” policies.
Know What You Want“Do you go to Burger King to order a slice of pizza?”Before you start searching for artists in earnest, take a moment to think about what you want exactly. What media do you like? Pencils? Markers? What styles do you want? Manga? American comic books? European comics? While there are a lot of artists out there who have the versatility to render images in a variety of styles, most of them favor and specialize in a particular style. Sometimes, choosing the right style to complement your character can make a significant impact in the overall quality of the piece. Now, some artists draw
really attractive women while others may have a penchant for drawing
monsters. There are artists like
Skottie Young who have styles that cater well to whimsical illustrations and there are artists like
Gene Colan who are known for being able to really capture dark, gritty moods. Once you have a clearer idea of what you like and want for your character(s), searching for artists becomes less time consuming. In addition, it’s less likely that you’ll end up with a piece that you’re ambivalent about.
“When you’re at a restaurant, do you tell the waitress what you want to order or do you ask her to just pick something for you instead?”I’m going to assume you tell the waitress what you want to order, or in the very least ask her for suggestions before making a decision. This should not be any different when it comes to commissioning art. Often times however, I see collectors being very reluctant to give any sort of direction regarding commissions. One reason for this is that they have this impression that the creative process is mysterious and volatile, and should not be trifled with lest one wishes to ruin the artist’s spirit. That’s just bull. Every person I’ve known who has made a career out of creating works of art has told and demonstrated to me that art is skill-driven, just like any other craft. So do not be too intimidated to voice what you want. After all, you, as the creator, are the expert on your character. The artist does not have the time to learn and understand your character as intimately as you do. In a vacuum, artists have to make assumptions based on cursory glances over your references.
The good news is that artists who take commissions are, in general, willing to accommodate reasonable requests. They *want* to create a piece of art that you are completely satisfied with, ideally on the first try. Requesting what you want does not have to be in depth and complicated (in fact, it should not take more than 1-2 sentences). It can be as simple as an expression (please draw my character looking fierce) or a short description of the action (please draw my character shooting her pistols). Requests like these do not force an artist away from his/her style but do provide the artist a starting point to work from, which often times can be the toughest part of the commission. The results are usually have more impact too.
Comments: Examples of how expressing what you want can make a difference. Final costs for both images were equal. The first image, original drawn by Dale Eaglesham was the result when I requested "a drawing of Bayani." The second image, originally drawn by Rebekah Isaacs, was the result of requesting "a picture of Bayani looking bad-@$$."
Locating ArtistsThere are a variety of resources at your disposal when it comes time to searching for an artist to draw your character. Around the City of Heroes forums, the most common starting point is
http://www.deviantart.com/.
DeviantArt (dA) is free to join, though a subscription will free you from ads for a spell. If I had to describe dA in one word, it would be “vast.” Artists of all skill levels can be found there, from the first year art student to the comic book legends like
Jim Lee. There is also the
City of Heroes Group, which serves as a portal to the galleries of artists who are familiar with the game and offer commissions. The group also serves as a portal to galleries of seasoned original character art collectors. The group’s galleries reflect a variety of tastes, styles, and budgets so chances are you will find what you want efficiently by checking out who the members go to for commissions.
Artists’ Alleys at comic book/anime conventions are a great place to locate artists as well. As I mentioned in a previous section, a lot of artists at conventions tend towards the more professional end of the spectrum and have made themselves available to create art of a consistent quality for private collectors at affordable prices. On top of that the turnaround times are generally short. While it takes more effort than browsing dA, hitting Artists’ Alley offers the additional advantages of being able to interact more quickly with artists face to face and gain additional insight into their own processes through chatting or examining their work portfolios up-close. There’s a lot more to see in the artists’ original and printed work at hand than there is on a computer screen. One other thing I’ll mention about Artists’ Alley is that it’s a great way to build lasting connections with artists, which could mean discounted rates on future commissions through them and other artists they know.
That leads us next to my preferred method of meeting new artists and obtaining commissioning:
networking. It’s simple and easy. A good starting point is to ask collectors from the City of Heroes group who they would recommend for a commission you have in mind and ask if they could introduce you to the artist. After completing a smooth, easy transaction with the artist, you have a great opportunity to be introduced to other artists. It’s no secret that good artists know other good artists and routinely draw inspiration and collaborate amongst themselves. There’s no harm in asking and the connections you find will surprise you if you work at networking. Networking offers several advantages beyond cold calling/emailing artists through dA. One, networking can turn a no into at least a maybe, and creates opportunities to commission artists that are not openly offering commissions. The artist always reserves the right to decline a commission but if the request is coming from someone the artist has a positive history with, the artist is more likely to at least consider the request thoughtfully. The second advantage is that opportunities created through networking set the stage for smoother and less expensive transactions. In general, people will not recommend something they don’t really trust. That means the referred artist is more likely to live up to expectations and not only deliver a strong illustration, but may be able to do so faster than the usual turnaround times and at rates less than the ones reserved for new clients.